This development update covers the latest gameplay changes across the KeaCraft Network.

SkyWars

What’s new

  • Major overhaul of the entire SkyWars codebase
  • Smarter start countdown - busier games start sooner, quieter ones wait a little longer to fill
  • Auto-requeue, after you die or win: a short timer, then straight into a new game. You can disable the auto requeue by clicking the Iron Door to return to the lobby, or use the Spyglass to keep spectating
  • Spectators now fly around freely and get auto-queued when the match ends
  • Added /hub and /lobby to leave a game at any time
  • SkyWars cosmetics are now unlocked by rank
  • Added a live player counter to the SkyWars NPC
  • Cleaner scoreboards and tidier map names when in game
  • Tablist now only shows players in your game
  • Arena instancing to allow for more concurrent players
  • General performance improvements

Bug fixes

  • Leaderboards now update correctly
  • The Cosmetics enderchest is now returned to you after you return to the lobby
  • The final kill of a match no longer drops items
  • Party queueing works - party members are automatically queued with the party leader

Duels

What’s new

  • Added a timed hill race lobby game
  • Added party support - when the leader queues a kit, the whole party is queued for it too
  • Revamped Combo, Classic, Boxing, UHC, and Nodebuff kits