Development
26 June 2026
Development Update 01
This development update covers the latest gameplay changes across the KeaCraft Network.
SkyWars
What’s new
- Major overhaul of the entire SkyWars codebase
- Smarter start countdown - busier games start sooner, quieter ones wait a little longer to fill
- Auto-requeue, after you die or win: a short timer, then straight into a new game. You can disable the auto requeue by clicking the Iron Door to return to the lobby, or use the Spyglass to keep spectating
- Spectators now fly around freely and get auto-queued when the match ends
- Added /hub and /lobby to leave a game at any time
- SkyWars cosmetics are now unlocked by rank
- Added a live player counter to the SkyWars NPC
- Cleaner scoreboards and tidier map names when in game
- Tablist now only shows players in your game
- Arena instancing to allow for more concurrent players
- General performance improvements
Bug fixes
- Leaderboards now update correctly
- The Cosmetics enderchest is now returned to you after you return to the lobby
- The final kill of a match no longer drops items
- Party queueing works - party members are automatically queued with the party leader
Duels
What’s new
- Added a timed hill race lobby game
- Added party support - when the leader queues a kit, the whole party is queued for it too
- Revamped Combo, Classic, Boxing, UHC, and Nodebuff kits
